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Two devices can be connected, allowing two players to battle with their respective creatures, an innovation at the time, however, the battle is only possible from the moment the creature is in the child level or bigger. Each player starts with a baby-level digital creature that has a limited number of attacks and transformations and to make the creature stronger by training and nourishing the creature when the player is successful in a workout, the Digimon becomes strong, when the player fails, the Digimon becomes weak. Ī second generation of virtual pets was marketed six months after the launch of the first, followed by a third in 1998.
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The one-shot manga C'mon Digimon, designed by Tenya Yabuno, was published in the Japanese magazine V-Jump by Shueisha in 1997.
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In February 1998, the DigiMon fighting game, compatible with Windows 95 and developed by Rapture Technologies, Inc., was announced. Aiming at the male audience and created by Akiyoshi Hongo (a pseudonym that refers to the creators of Tamagotchi), this device shows to players a virtual pet composed entirely of data and designed to play and fight. The Tamagotchi was one of the inspirations for the first release of the Digimon franchise, a device marketed in June 1997 with the name Digimon, short for Digital Monster. In 1996, the Tamagotchi was released, created by Akihiro Yokoi, Aki Maita and Takeichi Hongo. Virtual pet model distributed on the Japanese market by Bandai, that allowed the popularization of Digimon in Japan.
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Several anime series and films based on them have been released, and the video game series has expanded into genres such as role-playing, racing, fighting, and MMORPGs. The franchise gained momentum with its first anime incarnation, Digimon Adventure, and an early video game, Digimon World, both released in 1999. The creatures were first designed to look cute and iconic even on the devices' small screens later developments had them created with a harder-edged style influenced by American comics. The franchise was created in 1997 as a series of virtual pets, akin to-and influenced in style by-the contemporary Tamagotchi or nano Giga Pet toys. The franchise focuses on the eponymous creatures, who inhabit a " Digital World", a parallel universe that originated from Earth's various communication networks.
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Digimon ( Japanese: デジモン, Hepburn: Dejimon, branded as Digimon: Digital Monsters, stylized as DIGIMON), short for "Digital Monsters" ( デジタルモンスター Dejitaru Monsutā), is a Japanese media franchise encompassing virtual pet toys, anime, manga, video games, films and a trading card game.